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ALEX EDWARDS

TECHNICAL / GAMEPLAY DESIGNER & PROGRAMMER

About Me

Hello there, my name is Alex Edwards and I'm a Game Design student from Burnie in North-West Tasmania.

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I have almost finished studying an Advanced Diploma of Game Design & Production at the Academy of Interactive Entertainment's online campus.

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I hope to start my career in the industry in 2024.

I am interested in finding local or remote work.

  • LinkedIn
  • Twitter
  • Instagram

I am very passionate about making games. I grew up playing video games on the Nintendo 64, Xbox, & Xbox 360, and it has been my lifelong dream to become a game developer.

 

I have enjoyed programming since studying Computer Science in Year 12. We learned Java in that class, and I used it to make a 2D game for my project.

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C# is my favorite programming language, which is good because I am primarily a Unity developer. I have also started learning Unreal Engine and enjoy using its Blueprint Visual Scripting system.

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I considered studying Game Programming at AIE, but I ended up choosing Game Design & Production, because I wanted to learn how to design games. I think it has worked out well, because I have made some incredible friends and I've discovered that I would like to become a technical designer or gameplay designer.

EDUCATION

Current - Year 2 of Game Design and Production at AIE

  • Advanced Diploma of Professional Game Development

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2022 - Year 1 of Game Design and Production at AIE

  • Diploma of Screen & Media

  • Diploma of Visual Arts

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2021 - High Distinction for Programming Principles at UTAS

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2016 - Certificate III in Information, Digital Media and Technology, TAFE Tasmania

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2014 - Year 12, Tasmanian Certificate of Education

  • High Achievement in Computer Science

SKILLS

  • ​Game Design

  • Programming
    • C# for Unity (Intermediate)​
    • Unreal Blueprints Visual Scripting (Beginner)
    • Python
    • Java
  • Design Prototyping
  • Technical Design
  • Gameplay Design
  • Level Design
  • Puzzle Design
  • Teamwork & collaboration
    • Discord
    • Microsoft Teams
    • Zoom
    • Miro
  • Version control
    • GitHub​
    • Perforce
  • Project management​
    • Trello​
    • ClickUp

Software

Unity Engine

I started learning the Unity Engine at the end of 2020. I have used Unity for all of my projects at AIE.

Adobe Photoshop

I have used Photoshop to draw top-down maps for level design, and for creating sprites.

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Machinations

I used Machinations to create and balance an economic prototype for my gladiator FPS game.

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GitHub

I used GitHub for version control for the majority of the projects I have worked on at AIE, and some personal projects.

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Visual Studio

I use Visual Studio for creating C# scripts for Unity.

xd_2.png

Adobe XD

We used XD for designing an achievement tracking app for our UX Design project and for menu prototypes in games.

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Trello

I have used Trello for project management for the majority of the projects and assignments I've worked on.

Perforce

We used Perforce for Tetra-Nova's version control.

Miro logo.png

Miro

We used Miro to collaborate on design ideas for our UX Design project.

Unreal Engine

I have started learning Unreal Engine. I enjoy the Blueprints system and level design tools.

image_2023-11-29_023958054.png

Microsoft Office

  • Word for documentation

  • Excel for asset lists

  •  Powerpoint for pitch presentations

  • Teams for communication

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ClickUp

Project management for Tetra-Nova

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Audacity

I use Audacity for editing audio clips for games.

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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